The city is
the game.

Point your phone at the street, and the street answers. Gamify Dubai turns the world's most ambitious city into a place worth playing, where what you collect is genuinely yours.

A concept documented in May 2023, running on infrastructure that is live today. Built in Dubai by bonuz.

The idea

You already know how this works.

Three of the biggest games ever made each taught the world one piece of it. Gamify Dubai is the merge, except the map is the actual city you are standing in.

Pokémon GO

The map is real

Hundreds of millions of people walked to a specific physical place because something was waiting there. The behaviour is proven.

GTA

An open city

Turn left instead of right and something different happens. No script, no queue, no menu to read first.

World of Warcraft

A quest

Somebody needs something done. You go, you do it, you come back with something to show for it.

The difference: in every one of those games, you owned nothing you earned. Here, what you collect sits in your own wallet, on your own device. If bonuz vanished tomorrow it would still be yours.

Live today

Not a mockup.

bonuz LIFE mode went live in the public app in August 2026. Anyone can download it and stand on a real street with it this afternoon. These are captures from the running build.

Three things do most of the work. A card hangs over a place with its real distance. A beam of light rises from anything waiting to be picked up. A cone points the way you would point at a friend across a square, and the radar shows what is behind you.

The lens
The lensRaise the phone and venues hang in the air where they actually are. The card shows the real name and the real distance, so 103 feet means 103 feet.
The radar
The radarRings at 333m, 667m and 1km. Every dot is a real place around you, behind you included. Nobu, Talise Spa, Ski Dubai, Mall of the Emirates.
What is near
What is nearThe same world as a list, for when you would rather read than point. Distance first, always.
Discover
DiscoverThe city as a catalogue, not a search box. Events, food, nightlife, each a real venue with a real card.
Culture
CultureAin Dubai, Dubai Harbour, and the Creek abra crossing. Heritage sits beside nightlife, not beneath it.
Wellness and sport
Wellness and sportTalise Spa, Kite Beach, the Dubai Autodrome. The categories a visitor actually plans a day around.
bonuz ID
bonuz IDOne portable identity with socials attached and verified. This is what a city pass would be issued against.
What you keep
What you keepVouchers, loyalty, memberships, and a proof of visit to the Al Shindagha Museum dated May 2025. Held by the person, not by us.
27live products
24languages, including Arabic
10/10Hacken audit, core contracts
4UAE cities with verified venues

Verified venues live in Dubai, Abu Dhabi, Sharjah and Al Ain, plus Berlin, Los Angeles, Miami and New York. Every UAE coordinate is checked against geocoders rather than eyeballed on a map, because when a navigation cone points at a building, being five hundred metres out is not a rounding error. Figures as at August 2026.

How it plays

A place. A proof. A payoff.

Every quest is the same three things. Somebody marks a real place, somebody proves they were there and did the thing, and they are paid for it. Only who sets the quest changes.

For visitors

The city as a trail

Land, claim a pass, and the city lays itself out as something worth walking. Heritage stops stop being footnotes. The souk, the museum and the lane at the far end all become somewhere to go.

For residents

Your own city, again

People who live here do not arrive at a terminal. Their way in is the city's own calendar: a season, a district challenge, a weekend. A resident on a year-long streak is worth more to a venue than a visitor passing through once.

For business

Proximity beats budget

A cafe cannot outbid a delivery platform for search advertising. It can hang something in the air outside its own door, for the people already walking down its street, priced at about a coffee.

For the city

Work that gets done

Clean-up and prosperity quests put small civic work in the hands of the people already standing there, verified by presence and paid on proof. Built and specified. Never yet run for a funder.

Illustration of a person in a Dubai lakeside park with litter marked by a glowing ring
Illustration of a clean-up quest. This has not run anywhere. It is what a first weekend would look like.

The honest part

What is live, and what is not.

A layer that overclaims does not get a second launch. So here is the line, drawn by us, before anybody has to ask.

Live today

The app in both stores. LIFE mode. 27 products. The brand dashboard running memberships, loyalty, communities and events for real businesses. Verified venues across four UAE cities. Self-custody, audited.

Never run, and we say so

No sponsored campaign has ever run on bonuz. No clean-up or prosperity quest has ever run live for any funder anywhere. Gamify Dubai is a documented concept on live infrastructure. It is not a programme that has happened.

GPS is weaker indoors, in basements, in deep malls and between towers, and a precise marker over an exact doorway is not achievable in those places. The system degrades on purpose rather than by accident: where positioning is weak, the same quest still works through a scan at the door, a photograph, or a check-in confirmed by the venue. A proof has more than one form.

Provenance

Written down before it was fashionable.

March 2023

The domain

gamifydubai.com registered, two months before the concept paper was written.

May 2023

The concept

The Gamify Dubai campaign paper documented internally, with challenge segments, prize architecture and a go-to-market plan.

August 2026

The layer

bonuz LIFE mode live in the public app. The surface the concept always needed now exists, in production, on ordinary phones.

Between those dates there is no shortcut. There are years of building, most of it unglamorous, all of it in Dubai.

Reading archive

Does any of this actually work?

A fair question, and we would rather point at other people's evidence than our own. Location-based play has been studied for a decade. Here is what the record says, including the parts that argue against us.

The precedent: people really do walk somewhere because something is there

The behaviour at the centre of this idea is not a hypothesis. It was demonstrated at global scale and then sold: in 2025 the games division behind Pokémon GO was acquired for $3.5 billion.

On the commercial side, research presented at CHI 2023 examined location-based advertising inside Pokémon GO, where chains negotiated to turn their branches into in-game points of interest. A later study in ACM Games: Research and Practice interviewed 35 small business owners who took part in Niantic's sponsored-location programme during 2021, which is the closest existing analogue to what a district campaign would ask of a cafe.

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players, CHI 2023, doi 10.1145/3544548.3580939 · Pokémon GO as an Advertising Platform, Games: Research and Practice, doi 10.1145/3641509

The footfall numbers, and why we do not lean on them

The most quoted figure comes from the McDonald's Japan sponsorship, where research from GLOBIS University reported roughly 1.5 to 2 million daily visits across about 3,000 locations and an estimated 22% sales increase during the campaign. Niantic separately reported that its 2024 GO Fest events across three cities produced around $200 million of economic impact including $61 million in tax revenue.

The honest caveat. Those are a single global franchise and a handful of ticketed mega-events, at the peak of a cultural phenomenon. They are evidence that the mechanic can move bodies and money. They are not evidence that a district campaign in Dubai would reproduce them, and we do not model our own projections on them.

Figures as reported by GLOBIS University and by Niantic. Third-party reporting, not independently verified by bonuz.

What the research says goes wrong

The same literature is clear about the failure modes, and they shaped how this is built. Location games create safety and trespass problems when anyone can place anything anywhere, which is why the airspace above a venue belongs to that venue here, enforced in the database rather than in a policy document. They create spoofing and fake-presence problems, which is why proof of presence matters more to us than a check-in button. And sponsored placement can read as surveillance, which is why a self-custodial architecture has nowhere to keep a behavioural profile even if someone wanted to sell one.

The small-business research is also blunt that results were uneven: some operators saw real traffic, others saw very little. Proximity is an advantage, not a guarantee.

The gap this project is actually testing

Every study above measures a world where the player owned nothing they collected. When the servers changed, so did everything earned. Nobody has run the version where a visitor keeps what they earned in a wallet the operator cannot reach into, and where a city can prove a person was somewhere without building a database of everywhere they have been.

That is the open question, and we are not pretending it is closed. It is why the proposal is one district and one season rather than a city and a decade, and why the honesty ledger above exists.

This archive will grow. If you have research that contradicts any of the above, we would genuinely like to read it: ir@bonuz.market.

What happens next

One district is enough to find out.

This does not need the whole city to begin. It needs one district with a willing partner, one season, and a venue list. Everything else is already built and already running.